Khellek

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This balding, dark-haired human wizard wears a high-collared red cape fastened with a skull clasp over a green jerkin and pants. His receding hairline belies his advancing age, as do the white streaks at his temples. Khellek belongs to the Seekers — an untrustworthy organization of corrupt archeologists and adventurers who seek knowledge regardless of the cost. He recently heard a rumor of a new chamber discovered in an allegedly empty tomb elsewhere in the Cairn Hills, and has maneuvered the trio to Daggerford to seek out similar riches. Conventional wisdom suggests that all of the cairns were completely plundered decades ago, but Khellek has never considered himself conventional.

Khellek
(Seeker of Lost Lore)
CR 5

Male human wizard 5
NE Medium humanoid
Init +6; Senses Spot +2, Listen +2
Languages Common, Chondathan, Elvish, Draconic

AC 13, touch 13, flat-footed 11;
hp 19 (5 HD);
Fort +5, Ref +4, Will +5

Speed 30 ft
Melee Melee dagger +1 (1d4–1/19–20) or
Ranged Ranged dagger +4 (1d4–1/19–20)
Space 5ft ft; Reach 5ft ft
Base Atk +2; Grp +1
Combat Gear: potion of cure moderate wounds, scroll of darkvision, scroll of see invisibility, scroll of spider climb, wand of color spray (15 charges), wand of glitterdust (34 charges))
Spells Prepared (CL 5th +4 ranged touch)

3rd—haste, suggestion (DC 17)
2nd—false life, invisibility, scorching ray
1st—mage armor, charm person (DC 15), expeditious retreat, ray of enfeeblement
0—detect magic (2), dancing lights, prestigitation

Str 8, Dex 14, Con 13, Int 16, Wis 10, Cha 12
SQ: summon familiar (rat)
Feats Alertness (as long as familiar is within arm’s reach), Craft WandB, Improved Initiative, Scribe ScrollB, Skill Focus (concentration), Spell Focus (enchantment)
Skills Concentration +12, Knowledge (arcana) +9, Knowledge (history) +7, Knowledge (the planes) +7, Knowledge (religion) +7, Listen +2, Profession (gambler) +7, Spellcraft +13, Spot +2
Possessions combat gear plus dagger, brooch of shielding (63 charges), ring of protection +1, cloak of resistance +1, 75 gp
Spellbook: as above plus: 0—all, 1st—comprehend languages, detect secret doors, disguise self, grease, hold portal, hypnotism, magic weapon, obscuring mist, unseen servant, ventriloquism; 2nd—arcane lock, blindness/deafness, levitate, protection from arrows, shatter, summon swarm; 3rd—daylight, tongues
Hook: You’ll stay out of my way if you know what’s good for you.