O loiro gladiador humano Auric veste uma armadura marrom e preta peculiar, com um desenho central de uma face feminina vermelha. Lembra o símbolo da igreja de Sune, mas na verdade é o símbolo da arena de Waterdeep. Auric considera-se líder do trio que tem com Tirra e Khellek, mas é bem sucetível aos sussurros e pensamentos diabólicos do mago.
Auric (Champion of Waterdeep Arena)
CR 5
Male human fighter 5 N Medium humanoid Init +5; Senses Spot –1, Listen –1 Languages Common, Chondathan
AC 16, touch 11, flat-footed 15; Dodge hp 42 (5 HD); Fort +7, Ref +3, Will +1
Speed 30 ft Melee mwk greatsword +10 (2d6+4) Space 5ft ft; Reach 5ft ft Base Atk +5; Grp +8
Attack Options Power Attack, Spring Attack Combat Gearpotion of cure moderate wounds (2), potion of rage
Str 16, Dex 13, Con 14, Int 10, Wis 8, Cha 12
Feats Dodge, Improved Initiative, Mobility, Power AttackB, Spring AttackB, Weapon Focus (greatsword) Skills Climb +11, Intimidate +9, Jump +11 Possessions combat gear plus masterwork greatsword, masterwork light crossbow with 20 bolts, +2 studded leather, cloak of resistance +1, champion’s belt, 55 gp Hook: You call that thing a sword?