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An order of monks who believe that no evil is irredeemable, the Brotherhood of Redemption seeks to give any evil creature a chance to repent. Its members do not believe in “inherent evil.” Specializing in rehabilitation, they operate in the Dungeon out of the Fortress of the Redeemed but maintain a surface headquarters in the Guildsman District. They make it known that they willingly accept any prisoners who are not of the major races—in fact, they’ll pay a small bounty ({{gold|5}} per Hit Die) for evil creatures with a modicum of intelligence (in other words, an Intelligence score of 3 or above). | An order of monks who believe that no evil is irredeemable, the Brotherhood of Redemption seeks to give any evil creature a chance to repent. Its members do not believe in “inherent evil.” Specializing in rehabilitation, they operate in the Dungeon out of the Fortress of the Redeemed but maintain a surface headquarters in the [[Guildsman District]]. They make it known that they willingly accept any prisoners who are not of the major races—in fact, they’ll pay a small bounty ({{gold|5}} per Hit Die) for evil creatures with a modicum of intelligence (in other words, an Intelligence score of 3 or above). | ||
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Edição atual tal como às 06h37min de 24 de junho de 2008
An order of monks who believe that no evil is irredeemable, the Brotherhood of Redemption seeks to give any evil creature a chance to repent. Its members do not believe in “inherent evil.” Specializing in rehabilitation, they operate in the Dungeon out of the Fortress of the Redeemed but maintain a surface headquarters in the Guildsman District. They make it known that they willingly accept any prisoners who are not of the major races—in fact, they’ll pay a small bounty (5 per Hit Die) for evil creatures with a modicum of intelligence (in other words, an Intelligence score of 3 or above).
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