13th Age - Online

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Revisão de 08h45min de 28 de julho de 2023 por AnandDaniel (discussão | contribs) (Created page with "== The Lost Legacy == === Characters === ==== Daeris, High-Elf Occustist (Dani) ==== 300px|right Here is what I know about my own story: I'm not really Daeris Amarthal, I am more. Exactly how much more and "what" more, that is the part that I'm still working on. I woke up about five years ago in this elven body feeling very confused and knowing something was off. The people that welcomed me into this life, all of them high elves, work for the Elf...")
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The Lost Legacy

Characters

Daeris, High-Elf Occustist (Dani)

Here is what I know about my own story: I'm not really Daeris Amarthal, I am more. Exactly how much more and "what" more, that is the part that I'm still working on. I woke up about five years ago in this elven body feeling very confused and knowing something was off. The people that welcomed me into this life, all of them high elves, work for the Elf Queen and were kind enough to explain that I had been asleep for years and that it was their Queen who helped me in finding a suitable body for my stay in this world. They didn't know who I really was either. Oh… one small detail: I didn't have a shadow, but we'll get to this in a second.

I lived a couple of years among the elves, learning as I could about this world and looking for information on how I could...well, find myself. With time, some old memories seem to have awaken and I started to recall places that are not from this world and powers that I can no longer control. I remember enough to know that I'm trapped here and that I need to find a way out (or at least a way to be whole again); I also understand that the Elf Queen is mostly my ally, in the sense that she doesn't want any harm to come to me, but she would strongly prefer that I remain in this elven form and will not aid me into finding myself.

At some point though, I started remembering my own skills and that is when I decided to leave the elves and adventure into to world. Step 1 was finding my shadow - I know it may seem crazy to you that I would care about what really sounds like a small detail, but somehow I knew that this was important. It took a lot of traveling and studying, and I've been to as many libraries in this realm as I could reach, but I finally was able to find someone who could locate and help me in recovering that first piece of myself.

That person was the Archmage. Yes, I had to work hard to get his favor, but finally I learned that my dear beloved shadow was in the possession of the Diabolist. Don't even ask me what the f*** that bitch was doing with my shadow, but I found an honest enough group of adventurers and followed the clues that I had to locate and steal it back (yes, she knows it was me, and I'm sorry to say I was the only one to come back alive from that quest). Now, here is where it gets a bit complicated: it wasn't really my shadow, it was somebody else's.

I should probably mention at this point that while all of this is happening, something started changing within me, as if a part of my essence is growing more restless, or maybe as if whatever shell that traps me here is slowly starting to crack. My hair and my eyes started turning violet and my dreams of my previous life are growing more clear and frequent and my powers seem to have grown a lot faster in the last year than ever before. What that means, I really don't know.

What I know now is that my shadow is probably with the person who's shadow I stole from the Diabolist. It is unclear to me whether that is a good person or one of her minions that I'll have to face and destroy, but that doesn't really matter, either way, my main goal right now is getting back what is mine.

Corinthian, Human Paladin (Kirk)

Tarak T'Sah, Half-Orc Ranger (Lia)

Tarak is a wanderer who traveled to many places in the Dragon Empire. She prefers to be close to the ocean and is a huge sailing enthusiast.

Once she joined a mercenary group on a mission to find the location of a shipwreck near the Iron Sea. The mission was a failure as they were attacked by demonic sea creatures as they approached the Iron Sea. Tarak woke up in an island as the only survivor. She decided to explore the island to find anything that would help her get away. In her search through this weird place, she met a talking serpent called Ainzuk. They became friends and Ainzuk lead Tarak to a strange orb. Tarak decided to touch it - what could go wrong? As soon as she touched the orb, she had visions she can't describe or comprehend and was unconscious for some time. Ainzuk was able to wake her up and help Tarak to gather remains of the ship to rebuild it and escape the island. Somehow, as she sailed away, she knew where to go and how to avoid the dangers of the Iron Sea. Something in the orb changed her... and now she is the only person who knows how to navigate the Iron Sea.

She sailed back to Horizon where she sold the Orb to the Archmage who was really happy with the transaction. The owner of the orb, on the other hand, wasn't happy about it...

Driz Xun'Atar, Drow Rogue (Rodrigo)

Violently spat out of the hellhole as soon as the Crusader claimed his First Triumph, the Drow was named Driz Xun'Atar for his grizzled, evil looks. Despite trying, the Crusader failed to bind him to his will like the other demons, and Driz ran away seeking refuge in the nearby towns.Without his memory, and a shadow that looked like it had a mind of its own, Driz still had understanding of how the world worked and. Perhaps he adventured too deep into the hellhole in search of loot, or perhaps he just hit his head while fleeing from demons, or perhaps he was the target of a powerful spell - his Rogue instincts still kicked in, and he knew he had to regain his strength and lay low for a while.

Driz headed to Axis in search of information and spent 2 years as an overnight dock worker. Due to his sensitivity to the sun, and the unpredictability of his shadow, Driz tended to avoid any work under the daylight. Unsure if he should seek help from the Icons, Driz headed to Shadow port to hone his skills and seek riches. There, he joined The Bloodletters guild and spend 4 years in service, raking up assassinations and major thefts. He read all kinds of literature on demons and dark magic, but still couldn't find out why his shadow behaved like it did. Perhaps he should seek the Diabolist for help? Maybe that would just spell his doom. Maybe he Crusader let him escape alive, and he should return to ask a few questions. Driz is constantly plagued by these questions that go without action.

Durbal, Gnome Rogue (Tom)

Durbal ("Durb") was raised by Dwarves growing up because his family was slain by the Shh-ka clan of Orcs.

He doesn't like Orcs!

The Dwarf family that raised him were particularly great at clock making. Clock making and machinery were of great interest to him. Due to his up-bringing, he has somewhat of a relationship to the Dwarf King. The relationship is somewhat conflicted because the King is rather upset that a Gnome has completely mapped the underworld.

During his youth he became detached from his Dwarf family and ran away with the circus, mainly spending his time performing acrobatic stunts and after some time started thieving and ultimately joined a thief guild called the Big Dogs.