Speed 30 ft (6 squares)
Melee +1 heavy mace +19/+14/+9 (1d8+5)
Ranged +3 longbow with +3 arrow +19/+14/+9 (1d8+3/x3)
Space 5ft ft; Reach 5ft ft
Base Atk +14; Grp +18
Attack Options rage 1/day, Power Attack, Great Cleave, Spring Attack
Combat Gear +2 half-plate, +1 light wooden shield, +3 longbow with 26 +3 arrows, +1 heavy mace, ring of climbing, potion of mage armor
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Str 18, Dex 13, Con 16, Int 13, Wis 14, Cha 12
SQ fast movement and uncanny dodge
Feats Blind-Fight, Cleave, Combat Expertise, Combat Reflexes, Dodge, Great Cleave, Improved Initiative, Iron Will, Mobility, Power Attack, Spring Attack, Track, Weapon Focus (longbow)
Skills Climb +11, Concentration +6, Handle Animal +15, Heal +4, Intimidate +12, Jump +10, Knowledge (Local) +4, Listen +8, Ride +14, Search +2, Swim -3
Possessions combat gear plus 13 pp, 22 gp, 10 sp, 20 cp, 5813 gp in other assets.
Hook: Can't you do better then this?
Rage (Ex): The following changes are in effect as long as Remftort rages:
- AC 20, touch 9, flat 19
- hp 165 (14HD)
- Fort +16 Will +10
- Melee +1 heavy mace +21/+16/+11 (1d8+7)
- Base Atk +14 Grp +20
- Abilities Str 22, Con 20
- Skills Climb +13, Jump +12, Swim -1.
His fit of rage lasts for 8 rounds, though he may voluntarily end it prematurely. After raging, he is fatigued (-2 Strength, -2 Dexterity, can't charge or run) for the duration of that encounter. Remftort can fly into a rage only once per encounter and only one time per day. Entering a rage takes no time by itself, but Remftort can do it only during his action, not in response to someone else's action.
Uncanny Dodge (Ex): Remftort retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized.
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