Kelson Darktreader

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The 73-year-old Kelson (NG hem R7) is only beginning to get some silver hairs among the gold that have adorned his head since his youth. The Huntmaster is taciturn and closed-mouthed, never using two words where one suffices.

Kelson’s grandfather is Sir Elorfindar, and his father was Elorfindar’s full-elf son. His mother was a human woodsman’s daughter whom the son, Filvendor, met while hunting in the Misty Forest. Kelson was raised by woodsmen and then rangers. He became Master of the Hunt to Duke Pryden, and he has continued in that position with Pwyll. They say no one in Daggerford knows the Misty Forest and High Moor better than Kelson. Anyone with a desire to learn the bow should meet Kelson Darktreader. He’s a good source of otherwise privileged information about the Misty Forest, Whispering Cairn, and other local haunts that beginning characters might not have any other way to know.


Kelson
(Local Scout)
CR 7

Male Half-Elf Ranger 7
NG Medium Humanoid
Init +3; Senses low-light vision; Listen +11, Spot +9
Languages Common, Chondathan, Elven, Orc

AC 24, touch 13, flat-footed 21;
hp 58 (7 HD);
Fort +7, Ref +5, Will +3 Immune to sleep

Speed 30 ft
Melee +1 morningstar +8/+3 (1d8+3) and +1 light hammer +8 (1d4+2)(2d6+4)
Space 5ft ft; Reach 5ft ft
Base Atk +7; Grp +9
SQ low-light vision, immunity to sleep, half-elf traits, low-light vision, favored enemy (outsiders(fire) +2, humanoids (orcs) +4), wild empathy and woodland stride
Combat Gear potion of cure moderate wounds (2), potion of rage

Str 15, Dex 17, Con 14, Int 13, Wis 12, Cha 9
Feats Blind-Fight, Dodge, Endurance, Improved Two-Weapon FightingB, Mobility, Track, Two-Weapon FightingB
Skills Diplomacy +3, Gather Information +5, Listen +11, Ride +12, Search +8, Spot +9, Survival +8
Possessions +3 elven chain mail, +1 heavy wooden shield, +1 light hammer, +1 morningstar, 5 gp, 8 sp, 14 cp.
Spells Ranger spells prepared (CL 4, +9 melee touch, +10 ranged touch)

1st--detect poison, detect snares and pits


Half-Elf Traits: Kelson Darktreader is immune to magic sleep spells and effects; +2 racial bonus to Will saves against enchantment spells or effects; low-light vision (can see twice as far as a human in low-light conditions); +1 racial bonus to Listen, Spot, and Search checks, +2 racial bonus to Diplomacy and Gather Information checks. (already figured into the statistics given above).

Favored Enemy (Ex): Kelson Darktreader has selected Outsiders(fire) and Giants as favored enemies. He gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against Outsiders(fire). Likewise, he gets a +2 bonus on weapon damage rolls against Outsiders(fire). He gains a +4 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against Giants. Likewise, he gets a +4 bonus on weapon damage rolls against Giants.

Wild Empathy (Ex): Kelson Darktreader can use body language, vocalizations, and demeanor to improve the attitude of an animal. This ability functions just like a Diplomacy check made to influence the attitude of a person, but Kelson Darktreader's modifier to the die roll is +0. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use wild empathy, Kelson Darktreader must be able to study the animal and it him, so they must be within 30 feet of each other under normal conditions. Generally an attempt takes 1 minute. Kelson Darktreader can also use this ability to influence the attitude of a magical beast with an Intelligence score of 1 or 2, but he takes a -4 penalty on the check.

Woodland Stride (Ex): Kelson Darktreader may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment. However, thorns, briars, and overgrown areas that are enchanted or magically manipulated to impede motion still affect him.
Hook: I know this place like the back of my hand.