Tirra

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This vivacious brunette elf rogue is in the adventuring life for the money, and is a member in good standing with the Waterdeep’s notorious Guild of Thieves. The way the PCs treat Tirra in Daggerford will have implications later in the Adventure Path, when the PCs visit Waterdeep and get a chance to meet members of that guild face-to-face.

Tirra
(Waterdeep Adventurer)
CR 5

Female elf rogue 5
N Medium humanoid (elf)
Init +4; Senses low-light vision, Spot +9, Listen +9
Languages Common, Elven, Chondathan

AC 17, touch 14, flat-footed 13; uncanny dodge
hp 20 (5 HD);
Fort +3, Ref +10, Will +4
Immune sleep
+6 against enchantment; evasion

Speed 30 ft
Melee mwk dagger +8 (1d4–1/19–20)
Ranged mwk dagger +8 (1d4–1/1–20) or
mwk shortbow +8 ranged (1d6–/x3)
Space 5ft ft; Reach 5ft ft
Base Atk +3; Grp +2
Attack Options Point Blank Shot, sneak attack (3d6)
Combat Gear potion of cure moderate wounds (2), potion of invisibility

Str 8, Dex 18, Con 10, Int 11, Wis 13, Cha 14
SQ trapfinding, trap sense +1
Feats Point Blank Shot, Weapon Finesse
Skills Bluff +7, Diplomacy +7, Disable Device +8, Escape Artist +8, Gather Information +8, Listen +9, Open Lock +12, Search +8, Spot +9, Tumble +12, Use Magic Device +10
Possessions combat gear plus masterwork dagger, masterwork shortbow plus 40 arrows, +1 leather armor, cloak of resistance +1
Hook: You know, between the dog fights and the knife fights, this town ain’t so bad.