Orcus: mudanças entre as edições
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Dead creatures respond to the presence of Orcus, even without his command. Skeletal arms claw up from the ground where he walks and grab at the feet of his foes. Spirits fill the air with a ghostly chorus of piteous moans, tugging at his foes and hindering their movement. | Dead creatures respond to the presence of Orcus, even without his command. Skeletal arms claw up from the ground where he walks and grab at the feet of his foes. Spirits fill the air with a ghostly chorus of piteous moans, tugging at his foes and hindering their movement. | ||
[[Category:Deus]] |
Edição atual tal como às 07h07min de 11 de agosto de 2008
ORCUS, DEMON PRINCE OF THE UNDEAD, is one of the most powerful demons in the Abyss—powerful enough to threaten gods. He commands legions of followers, living and dead, and cults dedicated to him are terrifyingly widespread in the natural world.
Orcus finds amusement in the suffering and anguish of the living and satisfaction only when he drinks their blood. Most living things enrage him by their mere presence, and Orcus permits only undead to be near him; even his demon servitors are undead. He has destroyed hundreds of mighty heroes and laid waste to countless kingdoms.
Orcus is a foul and corpulent humanoid creature who has powerful goat legs and a desiccated head similar to that of a ram. His great black wings stir up a reeking cloud of diseased air. He seems somewhere between life and undeath—his soreridden body suggests diseased life, but his head and glowing red eyes suggest undeath. His thick, spiny tail is in constant motion.
Orcus carries a heavy mace tipped with an enormous skull. Known as the Wand of Orcus, this weapon transforms those it slays into undead horrors. Its haft is smooth obsidian studded with blood rubies.
Dead creatures respond to the presence of Orcus, even without his command. Skeletal arms claw up from the ground where he walks and grab at the feet of his foes. Spirits fill the air with a ghostly chorus of piteous moans, tugging at his foes and hindering their movement.