Ptolus 4E: mudanças entre as edições
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O mundo de Ptolus na 4a edição sofre algumas mudanças e/ou adições, que serão compiladas aqui: | O mundo de Ptolus na 4a edição sofre algumas mudanças e/ou adições, que serão compiladas aqui: | ||
== | == Raças == | ||
=== Litorians === | === Litorians === | ||
Linha 55: | Linha 31: | ||
other='''Special''': You must be bloodied to use this power| | other='''Special''': You must be bloodied to use this power| | ||
}} | }} | ||
== Poderes == | |||
== Skills == | |||
=== Engineering == | |||
* '''Ability''': Int | |||
* '''Class Skill for''': Wizard, Warlord | |||
You can create, repair and develop new mechanical objects, including firearms. You can also identify non-magical constructs and structures. | |||
== Feats == | |||
=== Lothian's Shield=== | |||
'''Prerequisites''': Channel Divinity Class Feature, must worship [[Lothian]]. | |||
'''Benefit''': You can invoke the power of your deity to use ''Lothian's Shield'' | |||
{{Power| | |||
name=Lothian's Shield| | |||
class=Feat Power| | |||
color=red| | |||
flavor=Lothian's blessings create a shield of light around you.| | |||
power=Encounter| | |||
keywords=Divine, Implement| | |||
type=Minor Action Ranged 5| | |||
target=You or One ally| | |||
attack=| | |||
hit=| | |||
other='''Effect''':You or an ally gain +2 in all defenses until the end of your next turn<br/> | |||
'''Special''': You must take Lothian's Shield feat to use this power| | |||
}} | |||
=== Firearms familiarity === | |||
'''Benefit''': +2 proficiency bonus to attack when using firearms. You can choose to use Intelligence as prime ability for basic firearms attacks instead of Dexterity. Counts as proficiency for prerequisites. | |||
=== Rapid reload (Paragon) === | |||
'''Prerequisites''': Firearms proficiency. | |||
'''Benefit''': Reload a shot as move action. You also get a +5 feat bonus in Engineering checks to unjam firearms. | |||
=== Firearms expertise === | |||
'''Prerequisites''': Requires Firearms proficiency. | |||
'''Benefit''': Choose one of the following powers. | |||
'''Special''': You can choose this multiple times. Choose a diffent power instead. | |||
* '''Double shot''': Daily, Firearm, Martial. (requires 2-barreled firearm or 2 pistols). Dexterity or Intelligence vs. AC. 1[W] + Dexterity or Intelligence damage for each shot, one or two targets. Increase damage to 2[W] + Dexterity or Intelligence at level 21. | |||
* '''Armor piercing shot''': Encounter, Firearm, Martial. Intelligence vs. Reflex. [W]+Intelligence damage. Increase damage to 2[W]+Intelligence at level 21. | |||
* '''Slash & shoot''': Encounter, Firearm, Martial. Minor action. When you use a power to make a single melee attack, you can make a basic ranged attack with a pistol against another opponent. | |||
* '''Halting shot''': Daily, Firearm, Martial. Immediate interrupt. When an opponent charges you, make ranged attack Dex vs. Fort against him, doing 1[W] + Dexterity damage. If the attack hits, the charge ends. Increase damage to 2[W] + Dexterity at level 21. | |||
== Equipamento == | |||
=== Firearms === | |||
Superior Ranged Weapons | |||
Group: Dragongun | |||
Dexterity vs. AC | |||
* Dragon Pistol (one handed) Prof : +2, Dmg: 1d12, Range 10/20, cost: 120 gp, Wt: 2lbs, Load Standard, High Crit, off hand, can be used to sneak attack | |||
* Dragon Rifle (two handed) Prof: +2, Dmg 2d8, Range 15/30, cost 360 gp, Wt 6lbs, Load Standard, High Crit | |||
Firearms jam with natural attack roll of 1, requiring standard action and skill check with DC 20 in Engineering to fix. The firearm also is fixed after a short rest. Cheap/bad condition models cost 1/2 and explode doing base damage to user on rolls of 1 or 2. It takes a standard action to take a rifle from your back or put it back there, and it's illegal to carry rifle (including hand cannon) in hands in the city, unless defending oneself. | |||
Reload action: Standard action to reload one shot. | |||
Ability: Dexterity. | |||
Special: Using pistol in Melee doesn't provoke Opportunity Attack. You can't use firearms with basic ranged powers. |
Edição das 10h42min de 23 de junho de 2008
O mundo de Ptolus na 4a edição sofre algumas mudanças e/ou adições, que serão compiladas aqui:
Raças
Litorians
Litorian Average Height: 6'1" - 6'8" Average Weight: 220-260 lb.
Ability Scores: +2 Strength, +2 Dexterity Size: Medium Speed: 6 squares Vision: Low-light
Languages: Common Skill Bonuses: +2 Intimidation, +2 Perception Lionan Roar: You can use lionan roar as an encounter power.
|
Poderes
Skills
= Engineering
- Ability: Int
- Class Skill for: Wizard, Warlord
You can create, repair and develop new mechanical objects, including firearms. You can also identify non-magical constructs and structures.
Feats
Lothian's Shield
Prerequisites: Channel Divinity Class Feature, must worship Lothian. Benefit: You can invoke the power of your deity to use Lothian's Shield
|
Firearms familiarity
Benefit: +2 proficiency bonus to attack when using firearms. You can choose to use Intelligence as prime ability for basic firearms attacks instead of Dexterity. Counts as proficiency for prerequisites.
Rapid reload (Paragon)
Prerequisites: Firearms proficiency. Benefit: Reload a shot as move action. You also get a +5 feat bonus in Engineering checks to unjam firearms.
Firearms expertise
Prerequisites: Requires Firearms proficiency. Benefit: Choose one of the following powers. Special: You can choose this multiple times. Choose a diffent power instead.
- Double shot: Daily, Firearm, Martial. (requires 2-barreled firearm or 2 pistols). Dexterity or Intelligence vs. AC. 1[W] + Dexterity or Intelligence damage for each shot, one or two targets. Increase damage to 2[W] + Dexterity or Intelligence at level 21.
- Armor piercing shot: Encounter, Firearm, Martial. Intelligence vs. Reflex. [W]+Intelligence damage. Increase damage to 2[W]+Intelligence at level 21.
- Slash & shoot: Encounter, Firearm, Martial. Minor action. When you use a power to make a single melee attack, you can make a basic ranged attack with a pistol against another opponent.
- Halting shot: Daily, Firearm, Martial. Immediate interrupt. When an opponent charges you, make ranged attack Dex vs. Fort against him, doing 1[W] + Dexterity damage. If the attack hits, the charge ends. Increase damage to 2[W] + Dexterity at level 21.
Equipamento
Firearms
Superior Ranged Weapons Group: Dragongun Dexterity vs. AC
- Dragon Pistol (one handed) Prof : +2, Dmg: 1d12, Range 10/20, cost: 120 gp, Wt: 2lbs, Load Standard, High Crit, off hand, can be used to sneak attack
- Dragon Rifle (two handed) Prof: +2, Dmg 2d8, Range 15/30, cost 360 gp, Wt 6lbs, Load Standard, High Crit
Firearms jam with natural attack roll of 1, requiring standard action and skill check with DC 20 in Engineering to fix. The firearm also is fixed after a short rest. Cheap/bad condition models cost 1/2 and explode doing base damage to user on rolls of 1 or 2. It takes a standard action to take a rifle from your back or put it back there, and it's illegal to carry rifle (including hand cannon) in hands in the city, unless defending oneself.
Reload action: Standard action to reload one shot.
Ability: Dexterity.
Special: Using pistol in Melee doesn't provoke Opportunity Attack. You can't use firearms with basic ranged powers.