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'''Special Attack''' spontaneous casting (''cure'' spells), Turn Undead 4/day (+3, 2d6+8, 7th)<br>
'''Special Attack''' spontaneous casting (''cure'' spells), Turn Undead 4/day (+3, 2d6+8, 7th)<br>
'''Combat Gear''' holy water (3), ''scroll of critical wounds'' (2), ''scroll of freedom of movement'', ''wand of sound burst'' (33 charges, DC 13)<br>
'''Combat Gear''' holy water (3), ''scroll of critical wounds'' (2), ''scroll of freedom of movement'', ''wand of sound burst'' (33 charges, DC 13)<br>
'''Spells Prepared''' (CL 7th, +5 ranged touch)<br>
'''Spells Prepared''' (CL 7th, 8th for good speels +5 ranged touch)<br>
:''4th—divine power, spell immunity''<br>
:''4th—holy smite<sup>D</sup>, spell immunity''<br>
:''3rd—dispel magic, magic vestment, prayer, searing light''<br>
:''3rd—dispel magic, protection from energy<sup>D</sup>, prayer, searing light''<br>
:''2nd—augury, bull’s strengthD, hold person (DC 15), silence, spiritual weapon (+8 atk, 1d8+2)''<br>
:''2nd—augury, aid<sup>D</sup>, hold person (DC 15), silence, spiritual weapon (+8 atk, 1d8+2)''<br>
:''1st—bless, cause fear (DC 14), command (DC 14), divine favor, enlarge person, shield of faith''<br>
:''1st—bless, cause fear (DC 14), command (DC 14), divine favor, enlarge person, entropic shield<sup>D</sup>''<br>
:''0—create water, detect magic (2), guidance, read magic, resistance''<br>
:''0—create water, detect magic (2), guidance, read magic, resistance''<br>
D: Domain Spell. Domains: Lucky, Good|
D: Domain Spell. Domains: Luck, Good|
str=12|dex=10|con=14|int=8|wis=16|cha=13|
str=12|dex=10|con=14|int=8|wis=16|cha=13|
others4=<br>'''Feats''' Combat Casting, Craft Arms and Armor, Exotic Weapon Proficiency (Whip), Skill Focus (Knowledge Religion)<br>
others4=<br>'''Feats''' Combat Casting, Craft Arms and Armor, Exotic Weapon Proficiency (Whip), Skill Focus (Knowledge Religion)<br>
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'''Hook''': <cite>Enlightenment can penetrate even a helm of iron.</cite>|
'''Hook''': <cite>Enlightenment can penetrate even a helm of iron.</cite>|
}}
}}
[[Category:NPC]]

Edição atual tal como às 06h45min de 22 de março de 2006

Bando, the Lame

Bando, the Lame, é o halfling responsável pelo pequeno altar à Tymora da cidade de Daggerford. Ele é coxo de uma perna, por causa de um acidente numa luta com três homens-lagarto. Seu desprezo por todas as criaturas largartóides é famoso.

O local do altar à Tymora sempre acaba mudando, apesar de ter sido uma igreja protegida pelo antigo duque. No entanto, seus clérigos nunca foram muito poderosos na cidade. Recentemente, Bando conseguiu participar do conselho da cidade, o que pode mudar essa história.

Bando já ajudou o grupo, curando uma doença do Tomb Mote de Fylbrigg, e vendendo algumas poçoes de cura para Eldorn e Sargos.

Bando the Lame
(High Priest of Tymora)
CR 7

Male halfling cleric 7
CG Medium humaniod (halfling)
Init +0; Senses Spot +3, Listen +3
Languages Common, Halfling, Chondathan

AC 22, touch 12, flat-footed 21; light fortification
hp 49 (7 HD);
Fort +8, Ref +3, Will +9

Speed 20 ft
Melee +1 heavy mace +7 (1d6+2) or
mwk whip +7 (1d3+1 nonleathal)
Space 5ft ft; Reach 5ft ft
Base Atk +5; Grp +5
Attack Options Smite 1/day (+4 attack, +7 damage), Luck of Tymora
Special Attack spontaneous casting (cure spells), Turn Undead 4/day (+3, 2d6+8, 7th)
Combat Gear holy water (3), scroll of critical wounds (2), scroll of freedom of movement, wand of sound burst (33 charges, DC 13)
Spells Prepared (CL 7th, 8th for good speels +5 ranged touch)

4th—holy smiteD, spell immunity
3rd—dispel magic, protection from energyD, prayer, searing light
2nd—augury, aidD, hold person (DC 15), silence, spiritual weapon (+8 atk, 1d8+2)
1st—bless, cause fear (DC 14), command (DC 14), divine favor, enlarge person, entropic shieldD
0—create water, detect magic (2), guidance, read magic, resistance

D: Domain Spell. Domains: Luck, Good

Str 12, Dex 10, Con 14, Int 8, Wis 16, Cha 13
Feats Combat Casting, Craft Arms and Armor, Exotic Weapon Proficiency (Whip), Skill Focus (Knowledge Religion)
Skills Concentration +12 (+16 casting defensively), Knowledge (Religion) +12
Possessions combat gear, +1 heavy mace, masterwork whip, +1 half-plate of light fortification, +1 heavy steel shield, cloak of resistance +1, silver holy symbol, 59gp
Hook: Enlightenment can penetrate even a helm of iron.